Looking into using Alembic fluid caches in Unity. Not sure if this is fully ready for prime time but exploring it. Lots of great functionality here!!
A couple good resources:
https://github.com/unity3d-jp/AlembicForUnity
https://forum.unity.com/threads/alembic-for-unity.521649/page-2
https://github.com/unity3d-jp/AlembicForUnity
https://forum.unity.com/threads/alembic-for-unity.521649/page-2
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