Been working with Alembic caches for a little bit now. Lots of awesome potential here. Of course I had to instance this effect and see what is possible. Also utilizing openVDB to simplify the fluid mesh so everything runs better in real-time. Still a work in progress but I'm expecting to wrap this up soon.
Still need to incorporate a few more different splash sims, tweaks to lighting, fog, and set this up to my Raindrops music.
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Live Music Visuals: Galaxy v2.0 - Burning Bridges
Still working through Unity2019 and all the preview packages. Trying to get some cool space stuff that reacts to music. Second attempt h...
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Doing a quick deviation from my documentation on the Iron Man music visualization. Figured I'd put up a quick tutorial on creating a s...
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Playing around with Unity 2018.3 visual effects shader graph. Figured out how to do worldspace particle systems.
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Development continues. I realize it's been awhile. Life just seems to get busy. So here is a line-up of buildings I've got. I f...
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