Friday, February 1, 2019

Water splash simulations for music visuals

Trying to find a way to capture a water simulation and reuse it for visuals in Unity.  Not quite sure how I'll finish this approach.  Need to find a way to maintain a uniform mesh across the simulation.  Found a great tutorial on using MASH to distribute across a fluid mesh.  That might be one approach.

Converting the fluid sim to a finite number of particles could be another approach.  Anyways, enjoy the work in progress so far. Mesh captures of the sim at different frames.

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Worldspace particle systems with VFX graph Unity 2018.3

Playing around with Unity 2018.3 visual effects shader graph.  Figured out how to do worldspace particle systems.