Friday, April 12, 2019

Worldspace particle systems with VFX graph Unity 2018.3

Playing around with Unity 2018.3 visual effects shader graph.  Figured out how to do worldspace particle systems.



Monday, March 4, 2019

Live Music Visuals: Raindrops 2.0

Final version of my Raindrops 2.0  The Song is complete and the visualization is complete.  Leverages alembic fluid caches from Maya Bifrost.  OpenVDB for mesh simplification, and blend shapes for some of the raindrop effects.  Throw in a few particles, post processing, connect everything to 8 channel spectral audio analysis and Voila!  Enjoy.  Next up will be galaxies and side-scrolling graphic designs.

Saturday, February 23, 2019

Raindrops visualization - Adventures by A Himitsu

Been working with Alembic caches for a little bit now.  Lots of awesome potential here.  Of course I had to instance this effect and see what is possible.  Also utilizing openVDB to simplify the fluid mesh so everything runs better in real-time.  Still a work in progress but I'm expecting to wrap this up soon.



Still need to incorporate a few more different splash sims, tweaks to lighting, fog, and set this up to my Raindrops music.



Friday, February 1, 2019

Alembic fluid caches in Unity

Looking into using Alembic fluid caches in Unity.  Not sure if this is fully ready for prime time but exploring it.  Lots of great functionality here!!


A couple good resources:
https://github.com/unity3d-jp/AlembicForUnity
https://forum.unity.com/threads/alembic-for-unity.521649/page-2

Water splash simulations for music visuals

Trying to find a way to capture a water simulation and reuse it for visuals in Unity.  Not quite sure how I'll finish this approach.  Need to find a way to maintain a uniform mesh across the simulation.  Found a great tutorial on using MASH to distribute across a fluid mesh.  That might be one approach.

https://lesterbanks.com/2018/02/mixing-mash-bifrost-cool-effects/

Converting the fluid sim to a finite number of particles could be another approach.  Anyways, enjoy the work in progress so far. Mesh captures of the sim at different frames.



Monday, September 24, 2018

NYC nightlight visuals: Au5 - Closer





Revisiting a visualization I worked on last year.  Finding great music to accompany the visuals.  I still have some minor tweaks to do for this system.  Looking to get more visual bang for the buck during the louder hits in the audio.  Also need to set the development of these buildings in motion which should help accentuate the audio.

Worldspace particle systems with VFX graph Unity 2018.3

Playing around with Unity 2018.3 visual effects shader graph.  Figured out how to do worldspace particle systems.