Been working with Alembic caches for a little bit now. Lots of awesome potential here. Of course I had to instance this effect and see what is possible. Also utilizing openVDB to simplify the fluid mesh so everything runs better in real-time. Still a work in progress but I'm expecting to wrap this up soon.
Still need to incorporate a few more different splash sims, tweaks to lighting, fog, and set this up to my Raindrops music.
Saturday, February 23, 2019
Still working through Unity2019 and all the preview packages. Trying to get some cool space stuff that reacts to music. Second attempt h...
Playing around with Unity 2018.3 visual effects shader graph. Figured out how to do worldspace particle systems.
I've got a bunch of new work to show for my Iron Man inspired music visualization HUD. 95% of the elements are place. Here's a br...
Trying to find a way to capture a water simulation and reuse it for visuals in Unity. Not quite sure how I'll finish this approach. N...